Chapter 238
Chapter 238
This can also be seen in the clothing of some ethnic minorities, whose migration history can be traced back to the Xia, Shang and Zhou dynasties, which shows how ancient and long-standing the development of Chinese embroidery is.
However, Lin Shuying couldn't quickly come up with these ideas. The more details there were, the more time it would take. She thought she should first build the framework and then work on the details later. Eventually, all the various instances would be released, forming a unified online world of China!
Let's make porcelain for the next event.
Chinese civilization boasts numerous creations and products that have influenced the world, such as the Four Great Inventions, tea, silk, the political system, porcelain, artistic aesthetics, and the essence of civilization. Among these, the Four Great Inventions, porcelain, silk, and tea are widely known. Some people may not be familiar with tea and porcelain, or even disagree with them due to the intrusion and disruption of foreign cultures. However, the Four Great Inventions and silk are undeniable, especially silk, because nowhere else but China, with its uniquely advantageous environment, could have been invented first.
Porcelain is an evolution of pottery; the full term should be ceramics. Initially, people only used simple fuels like firewood, which provided limited heat, and their methods for retaining heat were also limited. Therefore, they could only produce dried clay utensils, not pottery, let alone porcelain.
Later, as people improved their ability to utilize and retain heat, they created pottery. With further iterations of kilns and fuels, porcelain emerged. During the firing process, people discovered that adding certain clays and materials could alter the color of the pottery, so they focused on finding the reasons for these changes. This led to the creation of painted pottery. The technique of coloring pottery was preserved and continued to develop into porcelain, and further refined. Step by step, the magnificent and exquisite porcelain appeared!
The earliest evidence of pottery development in China dates back to the Neolithic Age, when painted pottery already existed. Therefore, the history of pottery development should be even longer.
According to archaeological records from Lin Shuying's previous life, glazed pottery and hard-glazed pottery appeared in the Shang Dynasty, which were the precursors to porcelain and already possessed some of the characteristics of porcelain. Porcelain firing techniques were perfected during the Wei and Jin Dynasties, reaching an extremely high level in the Tang Dynasty, which was also a period of great development for porcelain production. During the Ming and Qing Dynasties, porcelain production spread throughout the world. Porcelain became a sought-after art form and everyday item worldwide.
Since its inception, porcelain firing technology has never stopped iterating and updating, with each generation surpassing the previous one. During Lin Shuying's time, Chinese porcelain art and technology were at the forefront of the world, unmatched by any other.
The porcelain culture is even more magnificent, with numerous and vast categories.
Porcelain can be categorized into dozens of types based on its firing process, such as blue and white porcelain, famille rose porcelain, enamel porcelain, celadon, underglaze porcelain, wucai (five-color) porcelain, and sweet white porcelain. It can also be classified by origin into civilian and official kilns. This classification is more common in ancient times and is now frequently used for collecting and kiln classification. Many kilns from that era have survived, including both official and civilian kilns. Relatively speaking, ancient official kilns, because they were used by those in power, had more renowned kilns, superior techniques, and produced better and more exquisite pieces. Civilian kilns could not compare in terms of capital, technology, power, talent, or reputation. Therefore, in the collecting world, official kilns are more valuable than civilian kilns, and tribute items are more valuable than official kiln items.
Of course, the tribute items also came from the official kilns.
The value of some porcelain pieces is also related to the collector, so it's hard to say.
According to their shapes, they can be categorized into cups, bowls, plates, pots, basins, bottles, etc., which are mostly household utensils that people need. There are also non-household utensils that are works of art, such as porcelain dolls and ornaments.
Classifying porcelain by kiln and color is a common method, such as classifying Ru ware, Jun ware, Ding ware, and Shiwan ware, and also by dynasty. However, from the perspective of use and continuation, classifying by dynasty is not very appropriate, as the porcelain from a particular dynasty cannot be increased further. It is only important for collection and historical research.
However, the language of China has never been fixed. These classifications can be combined and used freely according to the situation. As long as the thing can be accurately described, the expression is very free.
She originally intended to create an immersive gameplay experience for this event, similar to the "Inherited Legacy, Endless River" event. However, that event already had this gameplay, so it wasn't suitable for this one. Instead, she decided to integrate the development process into that event, adding details from other events, and then release it as a permanent instance within the Huaxia Jianghu game.
Thinking about this, she changed her mind again. Why not integrate that event into the Chinese martial arts world and make it a huge permanent instance?
Fortunately, the game platform has opened up a larger game space. Now, Qingfengyi no longer needs to exchange points to use the game space; the platform will give him whatever amount it has.
However, she wasn't worried about exchanging design points. Qingfengyi now had 60 billion players, and this quota didn't even include the visitor portion; the visitor portion was even larger, with at least five million visitors joining every day. These visitor slots came from various planets, and after seeing how the number one star in the Huaxia Interstellar galaxy made money by opening visitor accounts on Qingfengyi, many followed suit, bringing a significant increase in Qingfengyi's player base. And since the game platform allocated design points based on the number of players and their playtime, how could visitors not be considered players?
Once you enter Qingfengyi and generate player data, you are a player.
I've taken some time to expand the Chinese martial arts world, adding a vast new area. It includes three sacred Taoist mountains: Mount Hua, Mount Wudang, and Mount Xiong'er, thus initiating the Xianxia (fantasy martial arts) system, which in turn extends into the mythology and cultivation systems.
The three systems integrate the core elements of Taoism, Buddhism, and Confucianism, but with a focus on Taoism. Taoism is an indigenous religion of China, and Confucianism is one of the indigenous civilization systems. After their integration, Buddhism, a foreign religion, was incorporated, ultimately forming three unique fantasy systems with distinctive Chinese characteristics.
Mythology followed by fantasy, and fantasy followed by cultivation, the three forming a perfect progression. Starting with fantasy seamlessly connects the preceding and following themes. Narratively, it employs flashbacks, chronological order, and interweaving, making it truly excellent.
Since Taoism is primary and Confucianism secondary, let's begin with Taoism. Actually, of these three systems, only the Xianxia (fantasy martial arts) system has a strong Confucian core, because it involves the most political overtones and was used most frequently by the ruling class to control the people. The other two systems have less Confucianism, being almost entirely Taoist, interspersed with spontaneously formed cultural cores from the common people. The mythological system, in particular, has the strongest spontaneously formed cultural core, better reflecting the simple and honest hearts of the Chinese people. Looking at the myths of each civilization, mythology best reflects ordinary people's views of the world, containing records, conjectures, settings, and explanations of the origins of the world, the origins of humankind, the development of the natural environment, and stories of outstanding human beings. These conjectures and explanations were initially oral traditions; after the advent of writing, those who mastered writing compiled these oral stories into written form, gradually forming unified mythological legends.
Lin Shu-ying chose Mount Hua, Mount Wudang, and Mount Xiong'er because Mount Xiong'er is the birthplace of Taoism. Of course, this birthplace refers to the place from the perspective of the founder; it is the hometown of Lao Tzu, the founder of Taoism.
Mount Hua and Mount Wudang are places where Taoism has continued and are considered sacred sites. Mount Hua emphasizes swordsmanship, while Mount Wudang emphasizes boxing. However, Taoism encompasses much more than just these aspects; otherwise, later generations wouldn't have been able to write so many fantasy novels. There are also places like Maoshan and Lion Tiger Mountain, which are more fantastical; Lin Shuying has only experienced such wonder in horror movies.
The magic of Taoism lies not only in its mystery, but also in its profound and difficult-to-understand knowledge, techniques, and philosophical content, which are so profound that they are beyond the comprehension of ordinary people.
It can calculate people, land, heaven, and the future; it can be martial, literary, chaotic, or fantastical. The philosophy is arbitrary, relying on fate, but that fate is hard to predict.
In China, there are two words that can describe all the inexplicable things in the world: metaphysics.
The term 'metaphysics' is something you can believe or not. Believing in it doesn't guarantee it will work, and not believing in it doesn't guarantee it won't work. It's all about metaphysics.
The martial arts of the Chinese martial arts world will come to an abrupt end in the realm of fantasy and chivalry, as a higher system of metaphysics emerges, rendering the martial arts system utterly insignificant. However, martial arts represent reality, while metaphysics represents idealism; neither is inherently superior to the other.
Within a month, the Huaxia Jianghu content update was complete, and Wei Linwei and his team began checking the data. When they saw the bizarrely absurd data changes, they began to question their existence. Wei Linwei took the data to Lin Shuying and asked, "Boss, are you sure you want this data?"
It is nearly a hundred times higher than the existing martial arts system in the Chinese martial arts world!
Can humans achieve this level of skill?
The light-footed skills, sword wielding, and wall-climbing in the martial arts world of China are already unbelievably exaggerated. Is there anything even more exaggerated?
Lin Shuying glanced at the data and said, "The data for the 'hero' part is usable, but the data for the 'immortal' part is not. Increase it by a hundred times."
"Huh? That's ten thousand times higher than the current data for the Chinese martial arts world. Won't the data be unbalanced?"
How can there be a data difference of up to ten thousand times between the same instance and game? The highest difference in the Star Wars game he created was only one thousand times; anything higher would be inconsistent with reality.
Lin Shuying laughed and said, "No, because these are different systems. They may interfere with each other, but they won't cause an imbalance."
The current difference lies in the distinction between ordinary people, martial arts heroes, and immortals. At this stage, immortals are all minor immortals, not at the level of the Queen Mother of the West or the Jade Emperor. There are hierarchical progressions, and there are even more outrageous ones. For example, in the mythological era, when Pangu separated heaven and earth, the gap between heaven and earth and humanity couldn't be merely a matter of ten thousand times.
In the era of cultivation, rising from an ordinary mortal to a former emperor or a god is no longer just about heaven and earth, but about transcending the barriers of time and space and traversing worlds.
This is the Chinese mythological hierarchy of martial arts, while other mythologies typically have only two levels: mortals and gods, with perhaps a few sons of gods in between. The reason for this distinction is that Chinese gods are cultivated step-by-step from mortals to gods, even ancient gods were nurtured by heaven and earth and profound energy over hundreds of thousands of years, rather than appearing suddenly. As long as there is a growth process created by time and the passage of years, there are steps to climb, and anyone can climb them.
Other mythological gods appeared suddenly, without any foundation. There was only one god, then that god created another god, and after they multiplied, many gods appeared. Or they were extraterrestrial beings, their origins unknown.
It's not that we don't know the origin; the origin lies deep within the universe.
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